
1.19 (November 24) Added -host and -join command-line parameters. 1.18 (September 6) Added support for changing the scale and offsets of flats through linedefs specials. 1.17c (May 5) Improved Boom deep water effect, added MAPINFO options to control jumping and freelook. 1.17b (March 17) Preliminary work for Heretic and Hexen support. Also introducing the /skins directory and the printing of formated text with ACS. 1.17a (February 21) Bugfix release allowing to play Herian 2. Many bugs fixed, including the invulnerability colormap bug. 1999 1.17 (February 17) Added support for several Hexen effects, notably polyobjects, sound sequences, and parallax skies. Various console and input system improvements. Sector-based effects: colored lighting, adjustable gravity, and custom amount of damage. Boom-compatibility is mostly implemented. 1.16 (December 22) First version with ACS scripting support. Heretic maps can now be loaded without crashing (but they are not properly supported at the time).

Improved console commands and configuration system. 1.13 (May 26) 1.14 (July 22) Player setup menu for choosing name and color translation. Version history 1998 1.11 (March 6) Initial release. These source ports are not necessarily compatible with recent ZDoom mods: Source ports based on older versions of ZDoom These source ports support most or all of the features listed above: ENDOOM and animated start up screen support.ĭoom Eternal Review - Intelligent Infernoġ7 March 2020 Source ports based on recent versions of ZDoom.
Gzdoom older versions zip#
Gzdoom older versions mac os#


More music and sound formats: MOD, XM, IT, S3M, MIDI, OGG Vorbis, SPC, FLAC, and MP3, as well as MUS.
Gzdoom older versions free#
Additional control options including crosshairs, free look, jumping, and crouching configurable via Quake-style key bindings.High screen resolutions (with optimizations for modern processors).Removal of most vanilla Doom limits (including visplane overflow), though vanilla-style gameplay can be triggered.Several IWADs have even been made specifically for ZDoom Harmony is an example. Support for all Doom engine games: the various versions of Doom, Heretic, Hexen, Strife, Chex Quest, Hacx, and even Freedoom is identified as its own IWAD rather than being taken for Doom II: Hell on Earth.Support for several of MBF's editing features, including friendly monsters and loading DeHackEd patches directly.Support for most of Boom's editing features.Support for all of Hexen's editing features (including ACS, hubs, and new map formats).3 Source ports based on older versions of ZDoom.2 Source ports based on recent versions of ZDoom.
